2025-02-20
2294
#web design
Samuel Olusola
97873
116
Feb 20, 2025 â‹… 8 min read

Understanding the dependency inversion principle (DIP)

Samuel Olusola Software engineer (JS stack, GoLang incoming…) and student of computer science at the University of Lagos.

Recent posts:

Monorepos Vs. Polyrepos: Which One Fits Your Use Case

Monorepos vs. Polyrepos: Which one fits your use case?

Learn when to choose monorepos or polyrepos for your frontend setup by comparing coordination, dependency management, CI/CD requirements, and more.

Muhammed Ali
May 19, 2025 â‹… 4 min read

SOLID series: The Open-Closed Principle

Today, we’ll be exploring the Open-Closed Principle: from the criticisms around it, its best use cases, and common misapplication.

Oyinkansola Awosan
May 16, 2025 â‹… 11 min read
Simplifying E2E Testing With Open Source AI Testing Tools

AI-powered e2e testing: Getting started with Shortest

Explore how AI-driven testing tools like Shortest, Testim, Mabl, and Functionize are changing how we do end-to-end testing.

Jude Miracle
May 16, 2025 â‹… 11 min read
profit center vs. cost center: How company structure affects engineering

Profit center vs. cost center: How company structure affects engineering

Examine the difference between profit vs. cost center organizations, and the pros and cons these bring for the engineering team.

Marie Starck
May 15, 2025 â‹… 4 min read
View all posts

7 Replies to "Understanding the dependency inversion principle (DIP)"

  1. Hi, really nice article! A couple of typos in the code examples. You’re writing log.info instead of log.error when an exception occurs. Cheers!

    1. Thanks for the tip — would you mind pointing out the specific code blocks where the typos occur?

  2. A couple of problems with this principle. High level and low level is vaguely defined. If you apply this to the highest levels, this works fine. But the lower you go, the more this will feel the effects of an extra pointer to resolve or an extra function call. So, make sure that in your language, this results in, as much as possible, zero cost abstractions. Interfaces and Traits are typically fine, but watch out with proxies, abstract classes or any form of wrapper constructs.

Leave a Reply

OSZAR »